Finished The Last of Us while I was on my social media break.
I never thought this series would end up being as divisive as it is (and I’m not even talking about the sequel here). People who loved it tend to call it one of the best video games ever made, while people who didn’t tend to view it like it’s a “mediocre walking simulator” that somehow “rUiNeD tHe GaMiNg InDuStRy.”
What did I think? Well, it’s not my new favorite video game or anything, but I have to say… this was a pretty phenomenal experience.
The story isn’t really original by any means. After all, the idea of a zombie apocalypse has been thoroughly beaten into the ground over the last few decades, and will likely stick around for the foreseeable future. But honestly, with how derivative media has gotten, I’m moreso concerned about execution than I am originality. And TLoU excels in the way it handles it’s story.
I was really invested in Joel and Ellie’s story, and I especially enjoyed how it was all structured. You really do get the feeling that they’re growing closer the more you play, and the effects that other characters they interact with have on them. I also appreciated how while the game could get really goddamn dark at times, it also knew when to pull back on that and just show the characters having some fun (well, as much fun as they could have in an apocalypse anyway), or more importantly, hope.
“I struggled for a long time with surviving. And no matter what, you… you keep finding something to fight for.”
But while I knew the story was likely gonna be good, I was taken back by how engaging the gameplay could get. As much as people meme about it being a “walking simulator,” I could only find maybe three 15-20 minute segments of the game where it actually felt like one. The rest of the game is basically just a harder RE4 but with more stealth. It was tense as shit at times, but I can’t deny how satisfying it was to clear out rooms of enemies with a game flow that somehow managed to feel realistic and intuitive at the same time.
Is it perfect? Well, not exactly. I didn’t care one bit about the weapon sway for starters. It made a lot of early encounters more frustrating than they really should’ve been. I thought the clickers being one-hit kills was needlessly annoying, and the fight against David, as satisfying as it was, was way too clunky and tedious for my liking. But outside of David, the game gives you enough options to work around the other two issues. And if they really are enough of a deal breaker for you, it can always be toggled off in the accessibility options.
Overall, while I don’t wouldn’t say it’s the best thing ever made, I can easily see why some people would. It’s an amazing game, and thanks to the huge amount of accessibility options it has, it’s one I can strongly recommend to just about anyone. It really is something you need to experience at least once.
Kinda makes me wonder how much of this would apply to Part 2, in all honesty. But I’m not touching it until I can find a good deal on it. And speaking of Resident Evil, it’s time I head back to the series and get to some of the entries that I haven’t touched yet, starting at the beginning…