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The Death Korps aren’t exactly known for caring about attrition rates.
As the others said, the horus heresy is a good way to step into the galaxy. I just started by reading lore from the wiki for days on end myself
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The Horus Heresy is a good set of books to start with if you want an idea on how the Warhammer 40k universe came to be the an even shitty hellhole than it was in the recent millenium.
If you want something more recent in the 40k timeline, I suppose the Eisenhorn trilogy is a good starting point too.
If you want to read Imperial Guard stuff, the Gaunt’s Ghost series by Dan Abnett is definitely the top of the list.
To get into the universe at large, play all the Dawn of War games, Soulstorm too but only with the Ultimate Apocalypse mod, and read through as many Codexes (Codecies?) as you can
the best lore-setting book for the Imperium is Horus Heresy.
the best mood-setting volumes are Dawn of War, Dawn of War II and Space Marine video games.
Dawn of War II comes recommended highest from me.
The various rulebook Codex for the Tau, Eldar, Orks, Tyranids, Space Marines, you-name-faction also give a significant amount of lore. But you don’t pay for that, you pay for the rulebook.
Nice work on the details here though.
@CastorOil
Depends what part of the game you want to get in to.
I personally play the tabletop game. If that’s what you want to try out, then the core rulebook is going to be the place to start.
If it’s the background, then I could suggest getting hold of the first Horus Heresy book from Black Library. This is set long before 40k, but explains why everything is the way it is.
Lexicanium online has really accurate background to learn about lore. 1d4chan also has good lore, they make it a little more fun though
honestly, I’d go with some of the games instead of books. Almost The entire Dawn Of War series are excellent RTS games that really give you a good sense for the feel and lore of the 40k verse
except Soulstorm, that one you shouldn’t play.