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
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+-SH safe2289556 +-SH dj pon-334559 +-SH vinyl scratch34559 +-SH equestria girls269154 +-SH g42130465 +-SH music to my ears228 +-SH my little pony equestria girls: rainbow rocks20414 +-SH 16-bit27 +-SH donkey kong219 +-SH donkey kong jr.3 +-SH male593613 +-SH mario1986 +-SH mario kart374 +-SH nintendo3960 +-SH parody17841 +-SH pixelated437 +-SH princess peach680 +-SH strutting vinyl4 +-SH super mario5399 +-SH super mario kart20
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No, they didn’t need the “Super FX Chip” for this game, or the create the semi-3D Mode 7 effect. (Which allowed you to move your kart in all angles, even backwards. Which felt quite 3D, and advanced for it’s day.)
Star Fox, Stunt Race FX, Doom, SMW2: Yoshi’s Island, and a few others used it though. (In fact, some like Yoshi’s Island used the Super FX2 chip which was more powerful.)
Its all good, sir. :) /)
You’re close - it used the DSP-1 chip.
@Gigaton
Ah… sorry if I sounded mean.
Yeah, this is 16-bit with the help of the Super FX chip.
I only said it was 8-bit because it was pixelayed. Just a little brain fart, i guess.
Then I was reminded of this glorious piece.
>8-bit
>Mario Kart
Looks like someone needs a history lesson.