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Ministry of Image - Fanfiction Printing

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suggestive196734 artist:shepherd0821647 oc1015853 oc only743569 oc:cream heart3122 anthro380031 anthro oc38328 arm under breasts1053 belly button117400 bikini27661 bottle6529 breasts412292 busty cream heart1146 cleavage49291 clothes682894 female1921533 milf14259 milk7023 nudity540205 skimpy187 solo1509920 solo female242405 swimsuit42011 thigh highs79938

Comments

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Detailed syntax guide

Gary0ak

Insert code:
 
↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓ ↑ ↓
Kawa
The End wasn't The End - Found a new home after the great exodus of 2012

@LV-04  
Contra-ry to popular belief, the start button is not part of the Konami Code. The game only checked for up-up-down-down-left-right-left-right-B-A. At that point you got your 30 lives and the Start button… started the game, as it always would.
 
-snop-
 
Most old games would keep all sorts of gameplay variables in memory even when not actually playing, using a mode variable to determine how to react and what to draw. Therefore, the title screen would know to react to the Code and set the lives counter to 30. This sort of system is also easily seen in Super Mario Bros 1, where the title screen itself is also the attract demo.