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Ministry of Image - Fanfiction Printing

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3…2…1…GO!

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GargantuanBass
Thread Starter - Vent thread
The End wasn't The End - Found a new home after the great exodus of 2012

  1. So? It’s not like the Warp Rooms are a huuuge part of the game? That seems like a pretty petty thing to hate an entire game over.
     
  2. Do people honestly still give a shit about graphics? Graphics don’t make a good game.
     
  3. I never really noticed any speed issues.
Revan0123

I AM REVAN REBORN
@GargantuanBass  
It had two major downfalls that marked it a mediocre/negative image:
 
Downfall Number 1: The game and warp room in particular is an obvious copy of the Naughty Dog “Crash Bandicoot” games- especially “Warped”; the warp rooms are very much the same (there’s even a secret warp room a la “Warped”, only it’s at the top of the main warp room than under it).
 
Downfall Number 2: the graphics. While rather somewhat good, “Wrath of Cortex”‘s biggest criticism is it’s bulky, funny looking graphics. Also, Crash and Coco move pretty slow in the game, even while running faster with Crash Dash. The character’s slow movement is especially slow when Crash is dangling from over head mesh or wood panels. Ironically, on the back of the case, it boasts about having “The most dazzling special effects ever seen in a Crash game”.
 
(BTW This wasn’t me who wrote it, I merely copied it down from an IMDb page of Wrath Of Cortex just to show (At least from one guys perspective)) why the game didn’t do so well)
GargantuanBass
Thread Starter - Vent thread
The End wasn't The End - Found a new home after the great exodus of 2012

@Revan0123  
I don’t get all the hate behind WoC. It was no different from the other games. If you ask me, the only problems were the load times, which were forgivable considering how new the system was at the time.