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Description

I’m finally managing to get basic game-ish features working in ECS, and my Platforming/AI manager still maintain above well above 60fps even with 500 NPCs chasing your butt.  
It’s down to 20 NPCs in the demo, ‘cause otherwise it’s physically impossible to pass through the hub area, unless you manage to ride the wave of bodies throwing themselves at you.
 
Demo 0002 is here (130Mo).  
There is nothing super interesting in it, it’s more of a “I’m not dead” update.  
It’s compiled with a lot stabler version of Unity, so for the people who had crashes with the previous version, please give this one a try.
 
Controls :  
WASD : Forward/Backward/Turning (it’s tank control for now, will change later)  
Space : Jump  
Shift : Sprint  
Escape : Quit the game
 
Dev Controls :  
Home : Teleport back to spawn point (in case you fell into the void or get stuck)  
End : Stop your momentum (in case you put yourself on orbital trajectory by going too fast and jumping too high)  
Insert : God mode (NPCs difficulty isn’t really tuned)
 
Right now I’m still hesitating on the final gameplay.  
I wanted to make a platform/rpg, but the ability to have hundreds of NPCs fighting at the same time seem too good to not use.  
But going for a Dynasty Warrior / City of Heroes’ Mastermind gameplay would kinda clash with platforming since it’s the kind of thing that require not having a bajillon NPCs around you.  
So dunno, gonna have to think a lot more about it.

safe2285405 artist:unnameddev22 oc1013088 oc:filly anon4401 earth pony552861 pony1714855 3d132149 animated133489 download84 downloadable751 earth pony oc29456 experiment417 female1916012 filly106179 game5023 jumping4952 low poly192 no sound7805 not sfm3123 planet1733 running8652 unity147 video game6410 walking8397 webm29072
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UnnamedDev
Artist -

int Horses = 1 / 0;
@Background Pony #AB02  
Right now the .exe file is labeled “Horse Not Found”, so I guess that’s the current name.  
I generally suck at finding names, and I’m still unsure in which gameplay direction I will actually go.  
Finding a fitting name is something that’s very low on the ToDo list.
Background Pony #4E43
>big black horses trying to rape Anonfilly  
Whew, good thing that Derpi mods never hop on the Train of virtue signaling!
UnnamedDev
Artist -

int Horses = 1 / 0;
@BitAssembly  
Yeah, that’s a left-over from the previous version which needed something camera-independent.  
More player-friendly controls are on top of the ToDo list, I’m just waiting to be sure about what gameplay this will have.