Beau Skunky
"[@Mr. YumYum":](/1523122#comment_6474657
[spoiler])
||I think SMGalaxy2's creative level design, and higher challenge actually helped set it apart from the first game, and was just as good, or possibly better. 3D Land & World were still pretty good, (multiplayer in "World" was especially fun) more of a "2D Mario feel in 3D" which I felt was a nice change of pace from the usual "hunt down items in a large open 3D world" gameplay,. but I do kinda miss that too, and apparently Odyssey is bringing that exploration back, while staying true to the series' platformer roots.
I guess you grew up with Mario 64, & Sunshine which is why you don't like the games that focus on action/platforming like the older/newer 2D games. (Still, eveand thpre 2D offer some3D exploration.)
At least the Mario series usually regulates one 3D game, and one sidescroller per console/system, so I don't feel they go as overboard with the sequels/rehashes as other game franchises. They even cut down on the Mario Party games.[/spoiler]||
Extra thicc
[spoiler]
||I think SMGalaxy2's creative level design, and higher challenge actually helped set it apart from the first game, and was just as good, or possibly better. 3D Land & World were still pretty good, (multiplayer in "World" was especially fun) more of a "2D Mario feel in 3D" which I felt was a nice change of pace from the usual "hunt down items in a large open 3D world" gameplay
I guess you grew up with Mario 64, & Sunshine which is why you don't like the games that focus on action/platforming like the older/newer 2D games
At least the Mario series usually regulates one 3D game, and one sidescroller per console/system, so I don't feel they go as overboard with the sequels/rehashes as other game franchises. They even cut down on the Mario Party games.