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Joseph Raszagal ![Wallet After Summer Sale - Wallet After Summer Sale -](https://derpicdn.net/badges/2020/3/18/15845098522756560114811765.svg)
"[@redweasel":](/1040024#comment_5943795
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Then we just disagree, yo. The fact that there was no choice in the game, much like a standard FPS where we're the gun-crazy hero who saves the day and kills countless mooks, well, it just really worked for me. It felt like a really dark parody of every other game like that I'd ever played. Adding a choice in where it would allow me to be the better man and spare my foes would have either stalled or killed the narrative. I've been the asshole in other games and had fun with it without really thinking about it, mostly because it followed the narrative. Here, the narrative spoke that I was the asshole, exactly as I was in those other games, but looked closer at the how and why.
I liked that.
As for likening it to SJW bloggers, I can't really see that. The whole point was that playing as the all-heroic war hero isn't really applicable in an actual combat situation, particularly if the "hero's" priorities are skewed towards their concept of being heroic. To me, that train of thought is similar to likening an SJW's attempt at forcing someone to follow a certain standard - to - a war criminal's attempt at forcing someone to concede to the idea that certain war crimes should be seen as noble. One side of that argument is by and far more morally questionable than the other and it's not the SJW's (no matter how irritating the argument).
Emily Brickenbrackle III
Then we just disagree, yo. The fact that there was no choice in the game, much like a standard FPS where we're the gun-crazy hero who saves the day and kills countless mooks, well, it just really worked for me. It felt like a really dark parody of every other game like that I'd ever played. Adding a choice in where it would allow me to be the better man and spare my foes would have either stalled or killed the narrative. I've been the asshole in other games and had fun with it without really thinking about it, mostly because it followed the narrative. Here, the narrative spoke that I was the asshole, exactly as I was in those other games, but looked closer at the how and why.
I liked that.
As for likening it to SJW bloggers, I can't really see that. The whole point was that playing as the all-heroic war hero isn't really applicable in an actual combat situation, particularly if the "hero's" priorities are skewed towards their concept of being heroic. To me, that train of thought is similar to likening an SJW's attempt at forcing someone to follow a certain standard - to - a war criminal's attempt at forcing someone to concede to the idea that certain war crimes should be seen as noble. One side of that argument is by and far more morally questionable than the other and it's not the SJW's (no matter how irritating the argument).