when animating a run cycle, draw a sine wave over the course of the character’s running path, and that’s the angle the torso should be at any given point. more shallow means smoother pace, but that’s exactly where you need to bob up or down, what part when.
if you want to get fancy, have the torso compress and bend when the hind legs come forward for another push
when animating a run cycle, draw a sine wave over the course of the character’s running path, and that’s the angle the torso should be at any given point. more shallow means smoother pace, but that’s exactly where you need to bob up or down, what part when.
if you want to get fancy, have the torso compress and bend when the hind legs come forward for another push