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Description
Page 621 - Escape VelocityMany times it’s not even a lucky (or unlucky) roll that breaks physics and reality, but a bit of inspired thinking from the players. Sometimes the shared imagined universe we play in would be a lesser one if it didn’t happen, and we just gotta let it play out.After a rough two weeks of having to put it aside, the merch/t-shirts idea is back on the table. I’m a bit more informed via research about the print-on-demand services I intend to use, though this is still very new to me. Any advice at this stage from both customers and users is very much welcome.And a quick reminder thatquestguest comics are still casually open around here until page 630.
Transcript:
DM: Well, you’re going to have to pull yourself out of it. Raw Strength.
Rainbow Dash: <roll>
DM: A 19… You stretch the sap to its breaking point, but then it pulls you back. Roll again to retry.
Rainbow Dash: Pulls me back?! Wait. If there’s that much force, do I end up… behind where I started?
DM: Mmmaybe? If you didn’t make contact with the ground and kept moving backward…
Rainbow Dash: Yeah yeah, I can… I can throw my weight around a little. And then, when I swing back…
DM: Um… Roll me Acrobatics?
Rainbow Dash: <roll>
DM: <whistle> You propel yourself forward again, and… the sap snaps off. You are, I guess, propelled forward like a high-powered slingshot.
Applejack: This cannot be happening. Physically.
Rainbow Dash: Sorry, I can’t hear you over HOW AWESOME I AM.
I remember a story of a dwarf that fell off a cliff and said he’d flap his arms to try to fly. DM had him roll twice. Two nat 20’s. DM had to concede that the dwarf achieved flight by flapping his arms really really hard.