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Description
Rumble thing.
Mane/tail are taken from the SFM model, which belongs to the creator of that.
Rendering this was a massive headache, so many technical issues happened, and it ended up being a mess compared to what it should have been. Hence why everything is all messy, and disjointed in terms of visual quality.
Mane/tail are taken from the SFM model, which belongs to the creator of that.
Rendering this was a massive headache, so many technical issues happened, and it ended up being a mess compared to what it should have been. Hence why everything is all messy, and disjointed in terms of visual quality.
I know that Blender has its problems, and one can get carried away with materials/samples. I have learned that sometimes one has to “cheat” a bit. Sub Surface Scattering has been known to cause problems, and yet that is the thing to use for Realistic Skin among other things. I used to use it (wrongly) for manes and wings, but then decided to go with something else (mainly Diffuse), give it a Pass Index, and blurred these materials/objects in Composition.
The other thing I’ve learned is that if Rendering crashes part way through (be it CUDA or CPU running out of memory) one will have to render things in the background (run blender in terminal with -b). Also might want to check “Save Buffer” under Performance. Each square will be saved to disk rather than keep it in (V)RAM which will give Blender more room to work. If you got Linux, use Ctrl+Alt+F1 (or 2,3,4…) so that not even the Desktop uses any of that precious video memory (Ctrl+Alt+F7 gets you back).
Feel free to check out my stuff on edward256 deviantart and youtube.
Anyways, I’ll list the dumb things that made this sorta weird like this:
Edited